Major Update #3


Hello! It's been a bit since I last put out an update. Since the last dev log, I've added and changed a lot of features in the game... So let's start with some of the biggest things, and work our way down.

# Major New Features

- Added an additional enemy type

- Added an "infinitely playable map"

- Added Unlockable alternative weapons for extra skill expression / player choice

- Added Several New Weapons

- GIANT (tiny) ENEMY SPIDER

- PUZZLES.

- Added Resurrection (As to stay in line with the players powers as a Divine Knight of Keiros)

- Added 1 Music Track to the game (Made by World: https://www.youtube.com/@gamermoment6016)

# Minor New Features

- Added Controller Support (Only in game, the new menu makes controller support a pain when it comes to regular menuing)

- Added some more unique and disgusting models (Large moving Growths... exc)

- Added Voicelines (From yours truely)

- Added slight aim assist to all weapons (Regardless of Controller or M&K)p

# Changes / Update to pre-existing content

- Changed how weapons spawn (Really just a way for me to make weapon spawning a lot more unique)

- Changed the main menu (I think you'll like it)

- Changed how all damage, armor, and critical values work on weapons. So certain weapons will feel very different compared to previous iterations of the beta / pre-release

- Fixed most, if not all, of the existing AI to work with the new system.

- Added a HUD disabled option

- Changed "Nightmare" to automatically include HUD disabled.

- "Nightmare" disables Resurrection

- Adjusted all UI elements.

- Hard saved all animations (Should avoid the "Animation has been deleted" error)

- Adjusted all abilities and their timing. Similarly, changed health kits and healing ability to be usable when health is max, but armor is less than max

- Changed map 4's environment to be more unique

 - Added Stylized Mouse Cursors


Those are roughly some of the changes that will be coming in the next major update!
I'm still in the process of adding all the features and adjusting all the weapons and abilities and enemies to make the game feel semi-balanced.

Files

BETA Trench Knight V.7.1.03.9 (Most Recent) 141 MB
Version 9 77 days ago

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